👾 The 10 best Atari 2600 games

This is our pick of the Atari 2600 essentials: the games that have aged best and are worth coming back to the console for. For each one we explain what makes it special, with a couple of tips, and every one of them plays right now in your browser — no downloads, with keyboard, gamepad or touch controls.

  1. Space Invaders

    #1Space Invaders

    1978 · Shooter · Arcade

    This is the home version of Taito's arcade shooter, and one of the first arcade hits licensed for a home console. You slide a laser cannon along the bottom of the screen and fire upward at rows of aliens marching side to side, dropping lower each time they reach an edge. Three bunkers soak up bombs but crumble under fire from both sides. As the formation thins, the survivors speed up, so the last few invaders are the trickiest to hit. The cartridge also offers many variations, including moving shields, zigzagging bombs, invisible invaders and two-player modes.

    Tip: Clear the outer columns first; the formation then takes longer to reach the edges and drops toward you more slowly.

    ▶ Play Space Invaders
  2. Asteroids

    #2Asteroids

    1981 · Shooter · Arcade

    Asteroids on the Atari 2600 brings Atari's 1979 arcade hit home, swapping the original's vector outlines for solid, colourful rocks. The player steers a small ship through a field of drifting asteroids, rotating, thrusting and firing as large rocks break into medium pieces and then small ones. The screen wraps at the edges, so momentum and positioning matter as much as aim. The cartridge offers dozens of variations, with shields, hyperspace or a quick flip, faster rocks and two-player modes. The flicker is noticeable, but the tension of thinning out a crowded wave holds up well.

    Tip: Avoid breaking too many large rocks at once; each splits into smaller, faster pieces that are harder to dodge.

    ▶ Play Asteroids
  3. Breakout

    #3Breakout

    1978 · Arcade

    In Breakout you slide a paddle along the bottom of the screen and bounce a ball into rows of colored bricks. Every hit knocks out a brick, and the goal is to clear the wall without letting the ball slip past you. It sounds simple, but the ball speeds up as you go and its angle depends on where it strikes the paddle, so each round asks for sharper aim. This particular version appears to be a fan-made rework of the 1978 cartridge, still a work in progress, so some details may differ from the original. The heart of it is unchanged: a reflex game that takes seconds to learn and much longer to master.

    Tip: Hit the ball with the edges of the paddle to change its angle and steer it toward the bricks that remain.

    ▶ Play Breakout
  4. Centipede
  5. Defender
  6. Enduro

    #6Enduro

    1983 · Racing

    Enduro puts you in a multi-day endurance race where each day you must pass a set number of cars before time runs out. What makes it special is how the road changes around you: bright daylight gives way to snow, dusk, a pitch-black night where you only see rivals' taillights, thick fog and then dawn again. Any car that passes you adds back to your count, so there is no coasting. Designed by Larry Miller for Activision, it is remembered for a sense of speed and passing time that felt remarkable on the console.

    Tip: Keep your speed up, but ease off on icy stretches, where the car barely responds to steering.

    ▶ Play Enduro
  7. Frogger

    #7Frogger

    1982 · Arcade

    Frogger on the Atari 2600 is Parker Brothers' home version of the Konami arcade game. You guide a frog from the bottom of the screen to five homes along the top bank. First comes a road of cars and trucks moving at different speeds, then a river you can only cross by hopping onto floating logs and turtles, since landing in the water costs a life. Each frog that makes it home fills a slot, and once all five are filled the traffic gets tougher. It is a game of patience and timing, remembered for how quickly anyone can grasp it and how harshly it punishes a single hasty hop.

    Tip: On the road, wait in the safe strips and watch each lane's rhythm before moving; the gaps come around in a steady pattern.

    ▶ Play Frogger
  8. Pitfall!

    #8Pitfall!

    1982 · Platformer · Adventure

    Pitfall! sends Pitfall Harry through a jungle explored one screen at a time, hunting for 32 treasures such as gold and silver bars, diamond rings and money bags before a twenty-minute clock runs out. You hop over rolling logs, swing on vines across tar pits and quicksand, and step across crocodiles' heads while their jaws are shut. Underground tunnels offer a faster route, guarded by scorpions and brick walls that block the way. Designed by David Crane for Activision, it is remembered for packing such a large, lively world into a tiny cartridge, and for being one of the early side-scrolling adventures people kept coming back to.

    Tip: Rolling logs won't kill you but cost points; time your jumps calmly instead of running blindly.

    ▶ Play Pitfall!
  9. River Raid

    #9River Raid

    1982 · Shooter

    River Raid puts you in a jet flying up an endless river seen from above. You shoot ships, helicopters and planes, but the real threat is fuel: it drains constantly, and you only refill by flying over the depots marked FUEL, which are easy to blow up by accident. Each bridge you destroy acts as a checkpoint, and the river narrows and fills with islands as you push on. You can speed up or slow down, so every stretch becomes a small gamble. Designed by Carol Shaw for Activision, it is remembered for its tense pacing and a remarkably long course for the console.

    Tip: Watch the fuel gauge more than the enemies, and line up your path over depots well before the tank runs dry.

    ▶ Play River Raid
  10. Adventure

    #10Adventure

    1979 · Adventure

    Adventure puts you in charge of a small square exploring a kingdom of castles, forests and mazes, hunting for an enchanted chalice to carry back to the golden castle. You can hold only one object at a time (a key, a sword, a magnet, a bridge), so every trip becomes a little puzzle about what to bring and where to go. Three dragons roam the screens and can swallow you whole, while a mischievous bat steals whatever you carry and drops it somewhere else. Warren Robinett turned the text-adventure idea into pictures and hid his own name in a secret room, one of the earliest known Easter eggs.

    Tip: Start with game level 1: the map is smaller and it teaches you how keys and castles work.

    ▶ Play Adventure

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