🔴 The 11 best Game Gear games

This is our pick of the Game Gear essentials: the games that have aged best and are worth coming back to the console for. For each one we explain what makes it special, with a couple of tips, and every one of them plays right now in your browser — no downloads, with keyboard, gamepad or touch controls.

  1. GG Aleste

    #1GG Aleste

    1991 · Shoot'em up

    GG Aleste is a vertical-scrolling shooter that Compile, a studio known for fast shoot'em ups, brought to the Game Gear in 1991, and it was released only in Japan. You fly a ship pushing steadily upward through waves of enemies, gun turrets and large bosses, grabbing items that swap your weapon or power it up. What stands out is the speed: the small screen fills with shots and enemies with very little slowdown, which was unusual for a handheld of its time. It is demanding but fair, and it is remembered as one of the strongest shooters on the system.

    Tip: Pick a weapon you like and keep collecting it; powering one up usually beats switching every time a new item appears.

    ▶ Play GG Aleste
  2. Castle of Illusion

    #2Castle of Illusion

    1991 · Platformer

    The witch Mizrabel has kidnapped Minnie, and Mickey has to work his way through her castle to save her, collecting the gems guarded by each world's boss. This 8-bit Game Gear version sends him through enchanted forests, worlds of toys and sweets, libraries and other storybook settings. Mickey defeats enemies by bouncing down on them and can also pick up objects and throw them. Stages mix careful jumping with a bit of exploration and simple block puzzles. It is remembered for its lively animation, cheerful music and for being a polished platformer that fit on a handheld.

    Tip: Press jump again in midair to bounce onto enemies; the rebound gives you extra height for hard-to-reach platforms.

    ▶ Play Castle of Illusion
  3. Columns

    #3Columns

    1990 · Puzzle

    Columns is a falling-piece puzzler, but instead of shaped blocks you drop vertical stacks of three colored jewels. As each stack falls you can slide it sideways and cycle the order of its gems, and whenever three or more of one color line up horizontally, vertically or diagonally, they vanish. Everything above drops down and can set off chain reactions, which is where the real satisfaction lies. Diagonal matches make the board trickier to read than it first looks, and the pace steadily climbs. On the Game Gear it became a favorite for short sessions, easy to pick up for a few minutes and hard to put down.

    Tip: Cycle the jewel order before the stack lands; which color sits on top matters as much as where it drops.

    ▶ Play Columns
  4. GG Shinobi II

    #4GG Shinobi II

    1992 · Action

    In this handheld Shinobi sequel, Joe Musashi, the red ninja, sets out to recover stolen elemental crystals and free his fellow ninja, who have been captured by an enemy clan. The opening stages can be tackled in any order, and every rescued ally joins the team with a skill of their own. Switching characters mid-stage is the heart of the game: a wall, a gap or an out-of-reach ledge usually gives way to the right ninja. The crystals are hidden, so revisiting cleared stages pays off. That blend of sword combat, demanding platforming and exploration is why GG Shinobi II is remembered as one of the Game Gear's fullest action games.

    Tip: Rescue your companions early; each one expands your options and makes the later stages far more manageable.

    ▶ Play GG Shinobi II
  5. Land of Illusion

    #5Land of Illusion

    1993 · Platformer

    Mickey dozes off over a storybook and wakes in a strange land, where a village has lost its protective crystal to a wicked phantom. Land of Illusion is an unhurried, charming platformer: you flatten enemies by bouncing down on them, pick up blocks and other objects to throw, and explore forests, castles and cloudy skies. What people remember most is how Mickey earns new abilities along the way, such as shrinking down or climbing, which open up areas that were out of reach before. On the Game Gear's small screen it keeps its bright colours and a gentle pace that rewards poking around.

    Tip: Press down mid-jump to drop onto enemies; it is your main attack and also breaks certain blocks.

    ▶ Play Land of Illusion
  6. Shinobi

    #6Shinobi

    1991 · Adventure

    This handheld take on Shinobi puts you in the role of a red ninja sent to rescue his comrades, captured by a criminal syndicate that has taken over the city. You can tackle the opening stages in any order, and every ally you free joins the team with a weapon and movement style of their own. Swapping between ninjas on the fly is the heart of it: one reaches ledges no one else can, another uncovers hidden routes. It is demanding side-scrolling action with readable boss patterns and stages packed with secrets, remembered for fitting this much variety onto such a small system and for making old levels worth revisiting.

    Tip: Return to earlier stages once you have new ninjas; their abilities open areas you couldn't reach before, often hiding useful items.

    ▶ Play Shinobi
  7. Sonic the Hedgehog

    #7Sonic the Hedgehog

    1991 · Platformer

    This is Sega's blue hedgehog squeezed onto the Game Gear's small screen: a side-scrolling platformer where you run, roll and spin-jump through themed zones split into acts, with each zone closing in a showdown against Dr. Robotnik. Rings keep you alive, since holding even one lets you survive a hit, and hidden Chaos Emeralds reward players who explore rather than rush. The handheld version plays slower and more deliberately than the console games, with more careful jumping and less blind speed, because the tight view gives little warning of what lies ahead. It is remembered as proof that Sega's mascot could work on a portable.

    Tip: Take unfamiliar stretches slowly; the small screen shows little ahead, so enemies and pits appear with almost no warning.

    ▶ Play Sonic the Hedgehog
  8. Sonic the Hedgehog 2
  9. Streets of Rage

    #9Streets of Rage

    1992 · Beat 'em Up

    A side-scrolling beat 'em up that sends you through the streets, alleys and docks of a city run by Mr. X's syndicate, clearing the way with punches, kicks and throws. Playing as Axel or Blaze, you push forward screen by screen as thugs close in from both sides. You grab and toss enemies, pick up pipes and bottles, and hunt for food to refill your health before each boss. On the small handheld screen everything feels tighter and more direct, yet Streets of Rage keeps the street-level pace and city soundtrack that made the series one of Sega's best-loved brawlers.

    Tip: Avoid getting caught between two enemies; reposition so they all stand on one side and hit them together.

    ▶ Play Streets of Rage
  10. Wonder Boy

    #10Wonder Boy

    1990 · Platformer

    Wonder Boy puts you in the sandals of a Stone Age kid running rightward through forests, caves and seas to rescue his girlfriend. A vitality bar drains constantly, so you keep moving and grab every piece of fruit while leaping gaps and dodging snails, wasps and campfires. Eggs hold stone hatchets, skateboards or a protective angel, along with the occasional nasty surprise. This handheld version adapts the 1986 arcade game, whose quick, demanding pace became the template for Hudson's Adventure Island series. It is easy to pick up and genuinely hard to master, rewarding memorized routes and steady nerves.

    Tip: Collect every fruit you see: vitality drains all the time, and dawdling is the quickest way to lose a life.

    ▶ Play Wonder Boy
  11. Super Columns

    #11Super Columns

    1995 · Puzzle

    Super Columns is a falling-gem puzzler built around stacks of three colored jewels. As each stack drops, you slide it sideways and cycle the order of its gems to fit the pile below. Line up three or more of one color horizontally, vertically or diagonally and they vanish, letting the pieces above fall and sometimes set off chain reactions. Diagonals are the real challenge, since they make you read the board at angles most puzzlers never ask for. This handheld entry in Sega's Columns series, its answer to Tetris, keeps the same quietly tense rhythm that makes one more round hard to resist.

    Tip: Cycle each stack before dropping it; the order of the gems matters as much as where they land.

    ▶ Play Super Columns

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